Video Game Designer
Our Video Game Designer camp is built for beginners and budding creators alike. Over four afternoons, campers won’t just “learn about” games—they’ll build them. Using GDevelop’s visual event system, students create multiple playable projects while picking up real design habits: planning a feature, testing it, fixing what breaks, and polishing the result so it feels great to play. Every session ends with quick play-testing circles, where kids try each other’s games and swap friendly feedback.
Arcade Foundations with Asteroids
We launch with a classic: a top-down Asteroids style game. Campers learn the basics of GDevelop’s interface, then wire up player controls (turning, thrust, and shooting), collisions, scoring, and lives. Once the core game works, we talk “game feel”—tuning speed, adding screenshake or a thruster trail, and sprinkling in sound effects so every button press feels satisfying. The last block is pure creativity: power-ups, tougher enemy waves, or even a boss asteroid. By the end of day one, everyone has a finished, replayable arcade game.
Touch Controls & Speed in Cyberpunk Mobile Racing
Next, we switch to a completely different genre: a fast, mobile-friendly racer. Students set up lane-change or tilt/tap controls, spawn traffic and obstacles, and adjust difficulty so the track always feels fresh. We add pick-ups (nitro, shields, coins), build a simple user interface for score and speed, and create a clean game-over/try-again loop. Then comes the look: neon tracks, HUD icons, and punchy sound effects. Kids leave with a game that runs smoothly on touch devices and feels like something they could share with friends.
Logic & Level Design in Sokoban
Midweek is puzzle day—great for problem-solving and patience. Campers build grid-based movement, pushing crates to targets, and a clear win condition. We introduce tilemaps so students can design their own levels, and add quality-of-life features like reset and undo. The room always gets quiet here—in a good way—because everyone’s deep in puzzle-maker mode, trying to make levels that are clever but fair. The final block is a quick “mini release”: kids bundle a small level pack, trade laptops, and watch friends try to solve their creations.
World-Building in a Mini Metroidvania
We close with an adventurous platformer that ties the week together: tight movement, clear goals, and a world worth exploring. Students set up run/jump physics, simple enemies, checkpoints, health, and camera follow. Then we introduce gated progression—keys and doors, switches that open paths, and a mini-map layout that loops back in smart ways. The last session is polish and presentation: ambient music, backgrounds, particle effects, and a quick peer showcase so everyone gets to show what they built and what they learned.
What kids take away
By the last day, each camper has four different games—arcade, racing, puzzle, and platform adventure—plus the confidence to keep going at home. Along the way they practice real design thinking: breaking problems into steps, testing quickly, and making choices that prioritize the player’s experience. No prior coding is required; we meet students where they are, celebrate every milestone, and make sure everyone goes home proud of what’s on their screen.
If your child loves games, loves art, or just loves making things that other people enjoy, this camp is a fantastic fit. They won’t just play games—they’ll leave as game designers.
Full-Day Camp Option (9:00 - 15:30)
PM Camps are available for campers who prefer to join a full-day camp from 9:00 - 15:30 (AM + PM Camp). Please note that students will be required to bring a packed lunch and healthy snacks each day of the program, and there will be no access to refrigeration or microwaves. Staff members will supervise children during the lunch break, which will take place from 12:00 to 12:30.
All camps are conducted in English.
Young coders brought their creativity to life through game development! From crafting their own Flappy Cat games to designing thrilling platformers and Roguelike adventures, campers explored the world of coding while having a blast.
Throughout the week, they learned valuable problem-solving skills and various coding languages, empowering them to turn their imaginative ideas into interactive experiences. With hands-on projects and collaborative teamwork, the campers developed not only their coding skills but also their confidence and creativity.
| Age | Days | Timing | Price Per Week |
| 11 - 14 | Dec 29 - 31 & Jan 2 (Week 3) | AM: 9:00 - 12:00 | $3200 |
| Full-Day: 9:00 - 15:30 (AM Camp of Choice + PM Camp of Choice) |
$5900 |
| Time | Day 1 | Day 2 | Day 3 | Day 4 |
| 8:40-9:00 | Arrival/Registration | |||
| 9:00-9:50 | Asteroids: Player controls, shooting, collisions, score | Cyberpunk Mobile Racing: Lane changes/touch input, speed, obstacle spawning | Sokoban: Grid movement, pushing crates, win condition | Metroidvania: Platformer movement, jump/run, enemies |
| 9:50-10:05 | Break 1 | |||
| 10:05-10:55 | Enemy waves, difficulty curve, lives/respawn |
Pickups & nitro, UI (score/lap), game over |
Level building with tilemaps, reset/undo, timer |
Keys/doors, health & checkpoints, camera/fog |
| 10:55-11:10 | Break 2 | |||
| 11:10-12:00 | Power-ups, background FX, sound |
Track art, sound FX, mobile-friendly tweaks |
Design, play-test, and refine a mini puzzle set |
Final polish, peer play-test, export tips |
Campers will check in indoors on the ground floor of the Stamford campus. Camp Asia staff will hand out pick-up cards to caretakers at the entrance. We ask caregivers who are dropping off children not to enter the campus.
We have a nurse on site for all camps, and our Camp Asia team members are all first-aid trained.
We offer a highly convenient shuttle bus service from Yau Ma Tei and Ho Man Tin MTR stations at a low rate of $100 per week. Please note the availability is first come, first served.